Headspace: Room to Breathe
Bringing Families Peace with Public Pods.
Background
*Not affiliated with Headspace
roles
Art Direction
Graphic Design
Industrial Design
Timeline
10 Weeks
team
Owen Hudock, Fionalene Tan, Lara Kim,
Tan Tan Nyugen
tools
design
Interactive Touchpoints
Taking inspiration from the co-creation workshop, our idea was established: A quiet space for parents to help their kids regulate and learn about their emotions through interactive meditation.
1.0
Headspace App
user goals & features
Create Navigability
Leveraging common map UI can help families best understand how to locate a pod.
Reserve Privacy
Advocate for families who may want to book a pod in advance to ensure availability.
Minimize Resistance
Connecting to a pod should be easy and seamless for stressed children & parents.
2.0
Room to Breathe
user goals & features
Easy to Assemble
Room to Breathe is designed for easy assembly to be accessed within any interior space.
Easy to Customize
Using user-controlled sound and lighting, the pod can become a personal immersive experience.
Easy to Maintain
The pod utilizes nonabsorbent cushioning and solid surfaces for simple clean ups.
3.0
Meditation Device
user goals & features
Creating Appeal
The meditation device engages children through relatable stories using symbolic characters.
Eliciting Action
Using kinesthetic interaction, children can touch and move to learn meditative movements.
Reinforcing Rewards
Story-driven rewards help children feel more at ease, learning from the interactive lessons.
research
Families and Public Spaces
Interviewing w/ Parents & Experts
Our team outreached to both parents and developmental psychologists to analyze common themes about parenting within public environments.
Common Themes and Insights.
Synthesizing common themes and sentiments from the interviews, we narrowed down to 6 key insights.
ideation
Headspace for Families.
Designed for Families, with Families.
By collaborating with families to help ideate a physical concept, we better understood their needs and opinions, and considered perspectives and new features we might have overlooked as students.
Testing
User Testing
From Cardboard to Creation
In order to test Room to Breathe's features, we simulated a 'minimal' prototype to evaluate the usability of the product's interior architecture and interface with user feedback.
Recognition
user satisfaction
85%
of participants desired to implement Room to Breathe in their local communities.
company recognition
5+
Headspace designers acknowledged and responded to Room to Breathe's concept.
user completion
90%
of participants successfully understood and navigated Room to Breathe with ease.
user attraction
~35%
increase of surveyed users downloaded Headspace after a Room to Breathe experience.